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1. Current SiSi T2 component usage make TECHNETIUM "the new dysprosium" - in Test Server Feedback [original thread]
Edited by: Caldor Mansi on 04/11/2009 00:19:34 After faction ships getting massive boost, further decrease of LP cost => people use faction ships and modules instead of T2 => problem solved...?
- by Caldor Mansi - at 2009.11.04 00:18:00
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2. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Succubine Projectiles will become competitive when Tyhpoons fit AC more than Torps and when a fleet of RR Tempests with naturally high EM resist don't get laughed into oblivion by another fleet of RR Armageddons. Just a litt...
- by Caldor Mansi - at 2009.11.02 20:01:00
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3. Singularity changes - in Test Server Feedback [original thread]
Originally by: CCP Atropos I know it may sound like a simple request, but the compositing of the various teams changes is only done prior to release, when we're sure that a feature is complete and won't be pulled at the last minute. To do ...
- by Caldor Mansi - at 2009.11.02 11:25:00
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4. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: To mare i see you still refuse to do a fair comparation EVE is not fair >.>
- by Caldor Mansi - at 2009.10.30 18:31:00
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5. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Falloff balancing simply won't work ever on large guns because fighting in falloff works with high agility, something BS don't have.... Liang Nuren: Don't make graphs on fitted ships when balancing turrets solely. 1) Balance range and tracking ...
- by Caldor Mansi - at 2009.10.30 11:28:00
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6. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Etho Demerzel You ARE Wrong. That much is obvious and proved by my calculations in the previous post. No point to discussing with someone who can't divide 2 numbers...
- by Caldor Mansi - at 2009.10.29 20:11:00
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7. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Caldor Mansi on 29/10/2009 19:47:14 Originally by: Etho Demerzel About half of a ship EHP comes from shield and hull. I am not wrong and you need to refresh your arithmetics :-P
- by Caldor Mansi - at 2009.10.29 19:45:00
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8. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seriously Bored I'm sure the difference is extreme. But I have to ask, is that 29% less EHP you really mean? The difference is where DPS comes in. If a ship has 29% less EHP VS Fusion than it does against AN MF, but the las...
- by Caldor Mansi - at 2009.10.29 18:08:00
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9. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seriously Bored Doing the math on EHP VS the new ammo types is harder for me than just comparing straight up DPS...but it's large ACs that perform the worst, and should get the attention. RF Fusion is doing about 29% mo...
- by Caldor Mansi - at 2009.10.29 17:49:00
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10. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Caroline Nikon Speed changes changed completely game. Roles changed due to that. Each weapon system must be rebalanced against this new eve semantics, not solely one against the other. That is why NERF pulse not boost proje...
- by Caldor Mansi - at 2009.10.29 16:03:00
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11. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Yankunytjatjara The question that I raise is: why the heck are the devs making them even better? Because Nozh is not a person at the right place. He did the same with speeds. Instead of fixing pimp fits, he messed up ...
- by Caldor Mansi - at 2009.10.29 15:14:00
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12. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Pattern Clarc Bring back memories of a better time in which the Maelstrom didn't exist, and the Tempest could alpha cruisers. Right now however, it's arguably cheaper, a little faster and a little more agile with scripted ...
- by Caldor Mansi - at 2009.10.29 14:36:00
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13. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Pattern Clarc Rose tinted glasses. Do you actualy mind to explain it? I really would like to know what sniping Tempest can do better than Mael.
- by Caldor Mansi - at 2009.10.29 14:26:00
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14. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Secluse Your logic lacks logic. If Range is king, and lasers are the king of range, lasers are king by association. There is no logic fail, it is called targeting the issue. Fix the issue instead of 'associations'. ...
- by Caldor Mansi - at 2009.10.29 14:20:00
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15. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seriously Bored Sorry, that was a mistake. I had 1200 loaded to reap the base DPS + reload stats (so that I could simply add 10%, instead of fudging the new 1400 stats). All the numbers I quoted and the setup were assuming ...
- by Caldor Mansi - at 2009.10.29 14:03:00
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16. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Caldor Mansi on 29/10/2009 13:35:12 Originally by: Secluse Sorry, but turrets are not even close to being balanced. The combination of the laser tracking boost, EM resist nerf, speed nerf, has resulted in range being king, ...
- by Caldor Mansi - at 2009.10.29 13:32:00
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17. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Gypsio III BTW, after we boost projectiles, then boost hybrids, I'll be starting some "boost missiles" whinethreads. This!
- by Caldor Mansi - at 2009.10.29 13:16:00
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18. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Secluse you say that pulses need no nerf, but say that pulses have the edge, and that projectiles and hybrids should remain status quo. Sorry, the weapons systems are not balanced. I believe the easiest fix is for pulses to...
- by Caldor Mansi - at 2009.10.29 13:10:00
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19. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Secluse 1. I have read many of your SHC posts, so I know your knowledge about the subject. However, why is it not wise to compare projectiles against lasers, the benchmark of weapon systems? If lasers are not nerfed, why sh...
- by Caldor Mansi - at 2009.10.29 12:36:00
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20. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Pulse lasers are fine...
- by Caldor Mansi - at 2009.10.29 11:51:00
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